Friday, 20 April 2012

LIMBO - Sound Design

When I first started this course, I wasn't I huge 2d game player. Apart from the old mario games, I never really sat down and played a 2d game. After hearing this huge hype about a game called LIMBO, I thought I should buy it and have a play. I can safely say its one of the best 7 pounds I have spent. From just playing for the first 5 minutes, you are utterly blown away by the sound design. I found myself lost in this world with the character because I had a decent pair of headphones on whilst sat in the dark. At times I found myself jumping out of my chair when any bit of action happened and at times I had to take my headphones off to give myself a break from the tension. This game to me is all about becoming immersed into this world with this little boy who is looking for his sister whilst having to work through a number of puzzles. 
















You know this game relies heavily on sound design as if you take your headphones off and play with low volume, the game doesn't have half the effect on you as it does with a set of headphones on white the volume turned up. Every minor sound going on around you, from the atmosphere around you to your own footsteps, it all adds up to, in my opinion, perfection when it comes to sound design.  



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