Thursday, 26 April 2012

Assets - Game Environment

 For my game environment, i have started to create assets that will be placed around the area. I have just finished texturing a wheel barrow and I am very pleased with the result considering it is my first go at UV mapping properly. I am currently working on a couple of benches for my game which isn't taking me too long

Their was a couple of tricky parts that I found difficult when making this wheelbarrow. 1 was warping the plank of wood to fit around the curved bits of the barrow along the tops. When warping in photoshop at times you can over do it which leaves the image very blurred which
doesn't look that good when you apply the texture in Maya. A bit of fiddling around I finally got it to the best i could make it.

Another hard part was actually taking the UV snapshots which I need to get used to a bit more. I took separate snapshots from each angle but then left them on their own on the UV map which made it hard for me to figure out which bit goes where. Next time I will work it out before hand an sew more of the edges together to make it easier for me to texture in photoshop.


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