Thursday, 10 May 2012

Working in UNITY

When I took my maya models into unity, their was only a small amount of things I needed to do before it was more or less finished. I used the unity which was free of the unity website which meant that I couldn't work on the college's Unity. That wasn't so much of a problem, it was the fact that the version that I used to create my game level, wasn't the pro version which meant that I couldn't use many of the 'pro' assets. The only one that I really needed was the water. I had done too much work on the terrain and other parts of my surroundings to just import everything onto a new unity project on the pro version at college. If it was a week before, I would have done so but due to time constraints, I had to just leave it without water. I also wasn't able to have shadows which was a bit annoying. Shadows were a part of my main plan to give my environment the look I wanted but since then I realised I couldn't do so, I changed the colours and the time of day which made up for not being able to have shadows.

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