When I knew what my plan was for my game environment, the one thing that was worrying me was texturing. As the two main parts of my scene are odd shapes, I knew it would be a challenge for me so it wasn't something I was looking forward to doing. When it came to it I knew that I was going to have to unwrap it in a certain way and to be honest I wasn't that much of a hard job, it was just knowing what way to unwrap it which was the hardest part. Which the Boot being the main asset in my environment, I knew that I was going to have to make a really good job of it for me to get a successful looking game environment. If i didn't make a good job of it, the whole environment would look, cheap, boring and wouldn't make people want to walk around the area.

Below is the UV map for the boot itself. You can see I broke the book up into simple shapes so it would be easy for me to texture. For the front of the boot which is very round, almost a sphere, I used the spherical mapping, It unwrapped the front of the boot first which was the front and two sides, and then i mapped the top of the front of the boot second which then allowed to me to join the two together to allow me to texture it easier. If i didn't join them together, the would have been a chance that I would have had seams running through the front of the boot. For the rest of the boot I took separate projections from different angles and then put them close together on the UV map so I wouldn't have much trouble matching up the textures for each part of the boot. Below to the right is the textured UV map that I used for my boot. As you can see, because I placed everything close to each other and UV mapped the boot efficiently, it was very easy to texture and gave me a result I am very happy with.

I didn't have much trouble with the roof as all of it was pretty much taking different projections from different angles, which needed different textures applying to each.
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