I have been a big Halo player since Halo 3 came out back in 2008 and have always thought the graphics were amazing. I started this course and learnt about textures and I realised when going back to this game that it is the textures what make this game really nice visually. When you looks closer, some maps that you play, they are quite blocky, but due to the well worked textures and bump maps, it makes it looks very detailed. But if you strip all the textures off, the importance of the textures would become more apparent.
Some parts of scenes where their is suppose to be indents in walls or floors, a lot of the time instead of it actually being modellel that way, the bump map makes it look that will. You can see, bottom left of the screen shot above, that part of the wall, the indent is actually their but if you look at the screen shot below, the walls look like they have indents in them but when you go up close, its actually just a bump map
This is not just in the scenes. If you looks at the gun, you can see that apart from the obvious bits of modelling on the gun, a lot of it is just a bump map.
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