For our game environments, we are going to have to at some point, texture an object that isn't a basic square or a simple shape. So we did a lesson on texturing more complex objects using the UV Texture Editor. The exercise that we had to do, I found relatively simple but I made one mistake as you can see in the images of my coloured shape that I a couple of the colours in the wrong place but I know where I have gone wrong in this so it would be easy for me to go back and correct my mistake

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