Monday, 19 March 2012

Advanced UV Mapping


For our game environments, we are going to have to at some point, texture an object that isn't a basic square or a simple shape. So we did a lesson on texturing more complex objects using the UV Texture Editor. The exercise that we had to do, I found relatively simple but I made one mistake as you can see in the images of my coloured shape that I a couple of the colours in the wrong place but I know where I have gone wrong in this so it would be easy for me to go back and correct my mistake

The process involved taking a UV Snapshot of each of the sides on the shape and then taking the UV snapshot of all of the sides into photoshop and applying your design/colours to your UV snapshot. We then bring it back into maya and applying it to your geometry through the hyper shade action. When it comes to UV mapping for my own environment, their is going to be a lot work texturing this way to achieve what I want to achieve in this module 






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